Wednesday, March 30, 2011

Campaign Ideas, Thoughts, Aspirations....

Campaign Ideas, Thoughts, Aspirations....

So, I’ve been thinking really hard about what I want to do with my campaign, what changes I should make.  It came down to getting away from railroading and allowing more room for exploration.

I would like to see my next game allow my players to have the freedom (for the most part) to do as they please in terms of where they want to go and what they want to do.  In the past, I’ve felt that I’ve had to railroad the story, because it seemed that the players were heading in a complete different direction that what I had planned.  Now to put together an entire world worth of information is way too daunting, so I came up with this idea, which I would like any and all feedback on.

What I want to do is take all the main “hotspots” of where the adventure is currently leading and where it could possibly go, and building outward 50 miles in all directions.  So for example, Sage Marsh is surrounded by swamp (and possibly a bad example), but if the PC’s didn’t want to move forward with the campaign and take a break from it and for instance, wanted to travel within the swamp, looking for adventure, I would be prepared.  I would have separate encounters created for the surrounding region so that no matter where the PC’s venture off to, adventure will find them.  It still seems daunting, but I think it would give the game a feel of freedom and most importantly, one of my favorite parts of playing D&D...exploration.  There’s nothing like coming across a new place to explore, finding what lies within the dark corridors of the ancient temple or the catacombs of a long forgotten king.  This would even be more amplified if it was the PC’s decision to go to that area, feeling as if they TRULY found it, by making their choice to go in that direction and what not.  Still seems kind of daunting, but I think it could really add to the realism of the game and to reward players for making those choices.

So here is what campaign entails....I’m inviting all those who are part of my D&D group to “request” what they would like to see...to provide ideas for my setting so I can enhance it.  This could be in the form of adventure plots/encounters, specific character development quests, other quests, etc.  For those that don’t play in the game I run, I’m asking for any ideas or advice that could enhance my campaign.

Currently, without giving too much away, I’m running a campaign where Vecna is trying to restore his fallen temples, bringing the rise of darkness to bear once more.  Utilizing large amassed armies of undead, a resource he never really runs out of, along with mercenaries he has either hired or controls out of fear (who are helping him to achieve his goals in other ways), he plans to destroy each and every living thing in the world. 

I’m looking for ideas to expand upon this in any way I can, so your thoughts are GREATLY appreciated.

Current Races/Classes in campaign:

Tiefling Wizard
Human Predator Druid
Human Paladin
Human Warlord
Elven Bow Ranger
Razorclaw Shifter Rogue
Half-Orc Barbarian

Thanks!

Video Game Reviews - Fable III

Fable III Game Review (XBOX 360):

Alright, so if you liked Fable II, you will like Fable III, without a doubt. 

Some of the biggest changes in the game are that there is no “inventory” screen, which as an RPG gamer since birth, seemed highly odd to me.  I immediately thought it would be highly annoying, I mean, what gamer doesn’t want to know about all the loot he’s collected along the way?  I soon found out, that for this type of game, it worked out just ok.  You can access a pawn shop, which will then show you all the items you’ve acquired and what is available to sell.  How I’m walking around with a couple furniture bedroom sets is beyond me, but then again, I AM a hero.  Now granted, if I had to choose whether there was a diverse and intricate menu system or not, I would always choose the menu system.  I found that trying to access my quests, weapons and clothing, is time consuming.  I would much rather be out completing those quests and killing things than having to navigate through the “Sanctuary” to see my stuff.  Maybe I’m just an old fashioned role player, but I love me my menus!

Another big change is that you get to become King.  The rumor mill had me worried about this as it seemed like you wouldn’t be able to adventure and go about your business as much when you become King.  Luckily this isn’t the case; you can perform your kingly duties, making decisions on matters of state at your leisure (for the most part), without much of a headache.  I also enjoy the playful banter between the representative for and against the decision, making their case before you as King.  Attending the matters of state is actually quite refreshing, especially when you make a decision that literally changes the landscape of the world around you.  (Building a sewage plant, etc...)  It makes it feel like you are actually making a difference, reshaping the world around you.  This is something that I would like to see more in regular RPG games.  If you have loads of cash to spend, why not give you the ability to buy a castle of your own, or make improvements for the impoverished, seeing the change happen.  (e.g. a destitute town suddenly flourishes, etc...).

One of my favorite parts of the game is the ability to buy real estate as a means of collecting rent and profits, if from a business.  I think that in Fable III, they make it too easy, but it fits the needs of the game, especially at the point when you are King....you definitely need a lot of gold!  In a game like Elder Scrolls IV: Oblivion, it’s much harder to come by gold, and this would be a nice alternative to making gold, which I would thoroughly enjoy.  One of the biggest problems in Fable III with this though, is the repairing of the houses, to keep them in good shape and to keep the tenants paying rent.  You have to INDIVIDUALLY go to each house, select it, choose repair and then cancel out a couple times to move on.  I currently own about 80 properties that I need to maintain...there should be some global command, if even by town, that allows you to repair everything at once.  It should just tell you how much it would cost and show you how much you have, so you can decide it you want to do it all at once.  This is probably the most annoying part about the game.  Another option would be to have a setting that says when the house gets to 50%, automatically fix it as soon as I have the gold.  That would be a huge fix to this game.

The fighting in this game is ok, though for the most part, I found it to be very easy.  I end up using my spells that take care of all my enemies at once, without ever really running into trouble.  I haven’t died/been knocked out once throughout the whole game. (so far)

Let’s see, what else.  The relationship portion of the game is decent.  It allows you to have “relations”, which generally result in children (which are actually necessary later in the game) and allows you to have a wife and all that jazz.  It’s a big part of the game, as you can also become friends with the townsfolk, going on “relationship quests” for them, but the problem I found with this, is that they are for the most part all the same.  You are either “fetching” something for them (usually by digging it up) or delivering something for them .  It gets old pretty quickly and is very time consuming.  Not sure what I would recommend to fix this.  By the sheer number of villagers, to have separate quests for each of them would be cumbersome for the developers, so I can see why they kept it simple, but if you’re not going to put your full effort into it, why do it?

Overall, I’m enjoying the game for what it is, especially the buying of real estate to fund my kingdom.  The game is really just a filler for me until my next big RPG, which looks to be the Elder Scrolls series, #5:  SKYRIM.

Thursday, March 17, 2011

Brekke Mountain

This short story was inspired by some artwork (and a friend's PC) on http://www.worldsofink.com/ and was featured as part of it's revisited Manic Monday section on March 17th!  Let me know what you think...


Brekke lived in a fairly remote area, on a small mountaintop in the middle of the Eastern Vale Woods, whose Valley floor was covered in a thick variegated forest.  It was autumn and the view from his year round mini-fortress was spectacular.  He had originally chosen this spot, not only because it already had a structure in place, but it would allow his inventions to not be hampered by the regulations (and tariffs) he would encounter within the city.  He was also worried for the safety of others; after all, being an inventor was dangerous work. 

Brekke had made many “alterations” to the structure, adding designs of his own that were not only to keep his inventive mind constantly working, but also to protect himself from would be marauders.  The place was covered in cranes and pulleys, gears and gadgets, and every type of tool you could imagine.  See, Brekke wasn’t your typical gnome.  Yes, he was an inventor and YES, most gnomes WERE inventors, but he had one thing going for him that other gnomes rarely possessed.....Good Luck.  For some reason, all his inventions ALWAYS worked.  There was never a second design....never a revision, a fix or a flop.  It was strange and Brekke often wondered when he would have to “pay the piper” for all his luck, (as his human friends used to say) but he took it as a blessing...just like when he met an elf named Nar. 

Nar was a wood elf who came to him almost exactly 7 months ago.  He was intelligent, kind and whimsical, which could be best verified by the bright blue, pointy hat he wore over his bright red hair.  Brekke had gone out scouting for supplies one day, a little farther out than usual, when he had come across the lone elf fighting off a small patrol of goblins.  Brekke always carried one of his invention weapons with him and couldn’t let the elf fight the goblins alone, so he jumped into the fray!  He pulled out a hand crossbow and loaded it with an especially large bolt of his design.  He fired the bolt and in mid air, the bolt split into 8 individual bolts, peppering and downing the entire group of goblins in one shot!  The look of astonishment on Nar’s face could only be matched by the big smile Brekke wore.  After the skirmish, the two became good friends and Nar visited him on a fairly regular basis.

After seeing the dazzling display of weaponry that he had created, Nar had persuaded him to make more, telling Brekke that he could sell them in one of the nearby towns and use the money to fund all his other inventions.  Brekke thought this seemed like a good idea, so he started constructing more of the hand crossbows with the special splitting bolts.  It would probably take him a couple weeks to construct enough of the bolts to make it worthwhile for the trip, so he decided to get started right away.

So, a couple weeks went by and most of the bolts were finished; Brekke figured he would complete the last of them by the following morning.  He had been working hard, with Nar pushing him to work longer and harder, using the promise of a hefty profit as encouragement.  Brekke and Nar were down in the lower sections of the fortress, in one of his workshops, Nar keeping him company or helping as necessary.  It was getting late though and even Nar was getting tired.  He told Brekke that he was going to retire for the evening (or early morning actually) and headed to his room.

Nar made his slow and tired journey upstairs to the lone tower which held the guest room. The gnome sized stairs were especially short and narrow, even for an elf, and made him feel claustrophobic...he wasn’t used to such tight quarters.  When he opened the door to his room, which it was for all intended purposes since he had been staying here more frequently of late, he immediately went over to the small vanity in the corner of the room, but not before closing and locking the door.  He was tired of this charade and slumped down into the small chair in front of the mirror.  He pulled off his bright blue hat and placed it on the vanity.  He looked in the mirror and smiled at his flowing white hair, deep purple eyes and ebony skin.  He was disgusted that he had to pretend to be a wood elf, frolicking about like the fairies they were... but nobody would trust a Drow...not even him.

It was unfortunate for the gnome that he was going to be dragged into the Underdark to become a slave, working for the rest of his life for Nar’s matron mother and the House of Azzerinth.  The gnome was intelligent; he would give him that, though obviously not intelligent enough to see Nar for what he was.  Nar would be rewarded well too, (only as well as a male Drow could be), but nonetheless, he would probably be made Patrol leader, which had its benefits.

 Tonight, he was going to open the portal that would allow his drow raiding party to pillage all of the gnome’s inventions, including all the weapons the gnome had constructed and his other “gadgets”.  It was going to be a long and prosperous night....


Brekke watched through the two way vanity mirror as the drow, across the room now, was finishing his spell, opening the portal that lead from the Underdark.  The drow raiding party was apparently waiting patiently, as they deftly scurried through the portal and into the room within seconds of the portal opening.  Once they were all in, seven drow in all, including Nar, Brekke smiled as he pulled down the large lever next to his vanity mirror. 

The drow only had a second or two to realize that their lives were over, as the walls quickly arched outward, while the ceiling and floor slammed together with a sickening splat.  After a couple seconds, the Venus Fly Room Trap began to reset itself, the well oiled gears quietly revolving the floor, ceiling and walls back to their original positions.  Brekke made his way up to the trap room, bending over to pick up the enchanted hat of disguise Nar had worn, which Brekke had created some time ago.  He popped out the top of the flat, bright blue, pointy hat and headed back down to his room, where he placed it on a hooked rack, with some of his other gear he created.  Brekke was happy knowing that the hat he had lost in the woods some time ago, was finally back home where it belonged.  He lay down in his bed; completely exhausted, he didn’t bother to remove his own hat, which allowed him to read others thoughts...


The Summoning

A little short story / vignette written for http://www.worldsofink.com/, creature feature #2 on Friday, March 11th! 

Something about the incantation felt wrong to Marzul.  The words were cumbersome, stumbling out of his mouth like those inebriated louts at pub closing time.  He questioned his competence of course, if only for a brief moment, but quickly disregarded the notion.  He was a capable sorcerer and knew the importance of caution when summoning....besides, he had questions that needed answers.

With all his preparations complete, including the most important piece, the summoning circle, which emanated a soft glow confirming it's functionality to confine the demon within, Marzul could now begin to recite the incantation.  He ignored the screaming feeling to "STOP"; it wasn't the first time he didn't trust his gut and he hoped it wouldn't be the last....

His longtime friend Aliwyn, the wizard who gave him the ancient scroll from the vault of the wizard’s enclave, assured him of its validity, as did the hefty sum he paid in gold to acquire it.  Shaking off the rest of his doubts, he continued to weave the words of magic, delicately and deftly carving the air with glowing symbols that radiated an earthly hue as he chanted.  Sweat was beginning to form on his brow...a couple drops breaking free, flowing down the side of his face and immersing themselves into his salt and pepper colored beard.  His concentration was fierce; his dark brown eyes matching the intensity of the earthly light he wove. 

The spell weaving continued well into the night, yet Marzul's vigor did not wane...

When the spell was finally complete and the last words of magic spoken, the large summoning circle began to hum.  The humming quickly grew louder and louder, climbing steadily to a most uncomfortable throbbing.

Suddenly, the ground beneath the circle burst upward, in an upheaval of rock and earth!  A terrifying creature slowly pulled itself up from under the ground, locking its bright yellow eyes on Marzul.  The creature was an abomination; its thick burly arms held enormous claws, which could easily pulverize rock and stone, let alone human flesh.  Its eyes, hypnotically filled you with trepidation, while the large spikes and horns protruding from its back and head, completed its fiendish appearance. 

Marzul hadn’t noticed the most important thing about the creature though; it had found a way to break the summoning circle!

The demon, seeing the realization on Marzul’s face, smiled as only a demon could, and said, “You had questions sorcerer, but I have the only answer you’ll ever need.....YOU HAVE BEEN BETRAYED!”

Because of You

This is another of my favorite poems, one that I feel helped me to achieve another level to my writing.  Believe it or not, this poem flowed from my fingertips to a piece of looseleaf paper, from beginning to end, without me even thinking about it.  The words truly wrote themselves...


Because of You
I can hear your gentle voice,
as I play it over and over again
silent whispers in the night.
blades of grass
dance about my fingertips…
learning back with a smile,
I think of you.
I can still taste your lips
ever fresh in my mind
your kiss…
softly spoken passion.
the clear night offers its world to me
arms outstretched
I take it…
and place it in your delicate hands.
knowing that in time
I can give it all to you…
piece by piece.
wanting to make all your dreams come true
lost in a world of serenity
I smile…
because of you.

A Rose

Another one of my very first poems...and also one of my favorites.

A Rose

A rose
sitting high upon a hill
It stands out
much more beautiful than all the others.
Its redness,
glowing.
I slowly walk closer
my eyes,
a fixed gaze upon the rose.
I kneel down
and try to touch you.
but the thorns,
the thorns keep me at bay
from your delicate touch.
The thorns
are the distances between us.
I slowly walk back down the hill
thinking of what could have been…
I see others
gathering around you
but they…
they have gloves to protect them from the thorns
the thorns that keep me at bay.
and I must find…
a pair…
of gloves.

That Night


A poem about my wife, when she first told me she was in love with me. 

That Night

I can’t remember a time
when a smile meant so much…
and a touch felt so right.
I never thought those words,
words I craved to hear
so much
would escape your lips so beautifully,
that night.
Astonished
to say the least
I wept
unable to accept the luck bestowed to me.
for months upon months
I waited in uncertainty.
a lifetime…
I festered in thought…
and now,
able to breathe again
I do so…
and deeply.
everything became so clear
when you said those special words…
that night.

World of Illusions

This was one of the first poems I ever wrote.  It was about a highly deceptive and manipulative ex-girlfriend who enjoyed the elegant art of lying. 


A World of Illusions
An angelic face
framing a world of illusions.
Her deceivements
unnoticed…
disbelieved.
A black heart
ERUPTING
in a bloodbath of corruption.
she envelops her prey
in a cloud of CHAOS.
so innocent…
so beautiful.
my feelings a delusion
a delusion in her world,
her world…
of illusions.

Initial Thoughts

Interesting......I never saw myself as someone who would become a blogger...but recently my curiosity has gotten the better of me.  I've always loved to write, whether it be poetry, short stories, creative writing through role playing, or just random other thoughts...but I'm much more organized than this ramshackle of words thrown about.

You're probably asking....what the hell is this Jinx the Bard crap.  Well, I needed something that would fit all the needs of this blog, which is going to include creative writing, short stories, poetry, rants and raves, obsessions and so forth.  A bard is someone who could fit into any of these genres and therefore seemed to make the most sense.  There will be some sarcasm and good laughs thrown in every now and then and hopefully it will become something worth reading...but I wouldn't get your hopes up.  Being a blogger newbie, it'll take some time to learn the ropes and see how best to get the ideas flowing smoothly so as not to bore someone into suicide or so they won't hunt me down and kill me, just to stop me from writing ever again.

The time just seems right for me to start collecting my thoughts...to delve deeper into what makes me tick.  I'm much more than I let on and a lot less than what I hope to be.  Most people would find me quiet, shy and reserved.  There is a perfectly good reason for this...I'm an observer....I lay in wait, listening, waiting, checking things out, until I'm ready to make my move.  When I do....when I let you in to my world...there is no turning back...only confusion and sillyness, humor and sarcasm (overly plentiful at times), laughter and atrocities, but especially friendship.  The good news is, is that if you're reading this, more than likely, you're one of the lucky (or incredibly unlucky) few to know me.

So why did I start the blog?  To get back into writing, yes, but another reason is so my son and wife know just how completely NUTS I am.  (they already have an inkling)
So this was brief, to the point and had really nothing of substance.  Great way for me to keep people reading, good job newbie.

Stay tuned for the next installment of my thoughts, aptly named, "I'm a MONSTER".